THE UNIVERSE

Every path remembers something.

The Hallow Path is built to support recurring characters, locations, threats and stories across physical experiences, tabletop games and future media without requiring every project to tell the same story.

Ghost-themed environment
THREATS

Things in the dark

Ghosts, witches, reapers, swarms and stranger entities can recur in new forms across different settings.

Haunted environment
LOCATIONS

Places touched by the Path

The Path can appear in houses, woods, schools, castles, amusement grounds and places not yet mapped.

Threat characters from the tabletop game
CHARACTERS

People who come back

Guests and antagonists can carry history from one story or game into another without making newcomers study a lore encyclopedia first.

WORLD RULE

The Path is the connective tissue.

Different products can have different tones, mechanics and audiences. What connects them is the feeling of entering a constructed place where the route, the environment and what waits ahead all matter.