THE UNIVERSE
Every path remembers something.
The Hallow Path is built to support recurring characters, locations, threats and stories across physical experiences, tabletop games and future media without requiring every project to tell the same story.

THREATS
Things in the dark
Ghosts, witches, reapers, swarms and stranger entities can recur in new forms across different settings.

LOCATIONS
Places touched by the Path
The Path can appear in houses, woods, schools, castles, amusement grounds and places not yet mapped.

CHARACTERS
People who come back
Guests and antagonists can carry history from one story or game into another without making newcomers study a lore encyclopedia first.
WORLD RULE
The Path is the connective tissue.
Different products can have different tones, mechanics and audiences. What connects them is the feeling of entering a constructed place where the route, the environment and what waits ahead all matter.