Play the Path.
The tabletop line turns the logic of a real haunt into a game system: rooms, corridors, guest decisions, escalating dread and a maze that refuses to stay convenient.

Survive the Night
2–5 players • 45–75 minutes • Ages 12+
One player becomes the Hauntmaster while the Guests search rooms, manage Courage, avoid Threats and complete a scenario before Dread reaches 12.
Digital Public Beta. No physical game is currently shipped.
Expandable without replacing the core.
The Hallow Path game system is being built for additional locations, characters, threats and scenarios while keeping the original room-and-pathway logic recognizable.
New places to get lost
Future sets can move the Path into new environments without discarding the core rules.
Upgrade the table
Paper standees keep the base game accessible; miniature waves can become optional upgrades.
A system others can build on
Future creator tools can support approved scenarios, locations and components once the system is stable.