BUILD THE MAZE • SURVIVE THE HAUNT

The Hollow Path

Survive the Night is a modular haunted-maze tabletop game where one Hauntmaster controls Dread, Threats and the shifting path while the Guests search for a way out.

2–5 Players
45–75 Minutes
Ages 12+
Print & Play
The Hollow Path modular tabletop board game
THE GAME

A different haunt every night.

Rooms, pathways, cards and standees assemble into a shifting haunted attraction. The table becomes the maze, and the maze does not particularly care about your plans.

Illustrated Hollow Path room tiles
01 • ROOMS

Build the attraction

Illustrated 4×4-inch rooms create distinct spaces with Fear ratings and gameplay effects.

Straight corner T and four-way corridor tiles
02 • PATHS

Change the route

Straight, corner, T-path and four-way corridor tiles let the maze expand and shift.

Hollow Path threat standees
03 • THREATS

Survive what lives inside

Ghosts, witches, a Grim Reaper, spider swarms and the Coffin Horror pressure every route.

HOW IT PLAYS

The path gets worse every round.

The Guests are racing a Dread clock. The Hauntmaster is trying to make that clock everyone's problem.

STEP 01

Build

Reveal rooms and pathways. Every new connection changes where the Guests can search, retreat or escape.

STEP 02

Search

Find Items and scenario objectives while managing Courage and passing Fear tests.

STEP 03

Haunt

The Hauntmaster spends Shadow, moves Threats and shifts pathways as Dread climbs toward 12.

Public Beta v0.6

Playable now. Still evolving.

The Public Beta is a complete printable tabletop prototype. Balance and wording may change as real-world playtests continue before the final v1.0 release.

US Letter + A4
Both paper formats included.
Duplex-ready backs
Branded reverse sides for printable components.
Four scenarios
Start with Scenario 01: Last Tour.
Standees included
Miniatures are a future premium path, not a requirement.
Digital product. No physical game is shipped.
THE HOLLOW PATH UNIVERSE

The location changes. The people remember.

The core game is the beginning. Future locations can take the Path into haunted woods, schools, castles, churches, amusement parks and other places where fear has been deliberately built.

FUTURE

New locations

New rooms, pathways, threats and scenario structures without replacing the core system.

FUTURE

Miniatures

Guest, Hauntmaster and Threat miniature waves designed to upgrade the standee edition.

FUTURE

STL / terrain crossover

Optional digital miniature and terrain expansion paths can grow without making the base game harder to own.

PUBLIC BETA v0.6

Enter the Path early.

Get the printable beta, play Scenario 01, and help shape the final release through real-world feedback.